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You have six temporary hit points and are offered four: choose, do not add up to ten

If you have six Temporary Hit Points and receive four new ones, choose which pool to keep: you do not get ten. The 2024 basic rules say Temporary Hit Points do not stack. Make that choice before recording the resulting amount on your sheet.

The official damage and healing rules distinguish them from Hit Points and healing. This guide uses a fictional example for DnD Dynamic Sheet, without attributing automatic effect adjudication to the app.

Six or four, with the source in view

You have six Temporary Hit Points from an earlier effect. Another offers four. Under the general rule, keep your existing six or receive the new four. Adding both pools to enter ten changes the rule.

Amount need not be the only thing you review. Read the actual effects and conditions before choosing; this guide defines no particular spell, feat or extra benefit for retaining a source. Resolve any specific rule with the table before changing the record.

Do not treat Temporary Hit Points as healing ordinary Hit Points. Choosing four leaves a temporary pool of four: it neither adds four to normal Hit Points nor retains the earlier six alongside it.

Make the choice clear on the sheet

DnD Dynamic Sheet manages Hit Points, custom counters and notes. You can use a note for the source and decision, and a custom counter for the chosen temporary amount, without presenting it as a new mandatory field.

Suggested wording: “Temporary: keep the previous 6; do not add the offered 4.” If you choose the new pool, both the note and number should reflect four instead of six. The app has not adjudicated this example for you.

When preparing the record, check:

  1. What remains now, rather than what you received at the session’s start.
  2. The new amount and its effect’s conditions.
  3. Which pool you choose to keep.
  4. That the note and number describe the same decision.
  5. Record the chosen pool’s duration or expiry condition alongside its source. Check the actual effect: the 2024 general rule ends on depletion or finishing a Long Rest, while any specific condition needs its own manual check.

The public product brief documents counters with rest-recovery options. Do not assign recovery merely because a tool permits it: consult the actual effect. Healing does not restore Temporary Hit Points.

The next hit uses the pool you chose

Suppose you kept six and then take three damage, with no other effects modifying it. Temporary Hit Points are lost first, leaving three temporary points. Do not calculate from ten: that combined pool was never the chosen amount.

The 2024 rules say Temporary Hit Points last until depleted or you finish a Long Rest; also review any specific effect conditions. A source note helps remember what to check without guaranteeing automatic duration adjudication.

Review the workflow before buying

DnD Dynamic Sheet is an available Windows beta with a paid one-device licence. Initial activation needs internet; afterwards the sheet and local data can be used offline, while updates and online validation need a connection.

Review the product’s recordings and features to judge whether its character-sheet workflow fits your table. When a new temporary pool arrives, keep an explicit choice and a consistent number instead of automatically adding every benefit received.