A successful save is not healing
In an ordinary 2024 D&D example without special effects modifying the roll, a 10 on a Death Saving Throw is a success. That success by itself does not restore Hit Points. Record it in your save tracking and keep HP at zero until something changes them.
This distinction matters on a digital sheet: the success count and Hit Points describe different things. DnD Dynamic Sheet supports HP, notes and custom counters, but we will not assume it automates this rule.
Three turns for an invented character
Suppose the character has zero HP, did not die instantly, is not Stable and takes neither damage nor healing during this example. No feature changes the rolls.
On the first turn, they roll 10: record one success. On the second, 7 adds one failure without erasing the success. On the third, 14 brings the state to two successes and one failure. HP remain zero, and the character has not accumulated the three successes needed to become Stable.
An example note could read: “0 HP; 2 successes, 1 failure; awaiting next resolution.” Do not mark the character conscious merely because two successes are recorded.
Which rules to check before continuing
The 2024 Death Saving Throw rules explain ordinary results and exceptions. Three successes stabilize; three failures cause death. They need not be consecutive. A natural 1 counts as two failures; a natural 20 restores one HP. Both counts reset when HP are regained or the character becomes Stable.
Being Stable does not mean immediately regaining HP: the character can remain unconscious at zero. If damage occurs in that state, or another healing or stabilization rule applies, stop blindly following our sequence and consult the appropriate resolution with the DM. This example does not cover all those cases.
Prepare manual tracking that keeps the values separate
The product facts page documents notes, HP and custom counters. Its instructions for adding a counter describe pressing +, selecting Counter and Add, naming it and setting current and maximum values. Before play, agree with the DM whether to use a note or two clearly distinguished counters for successes and failures.
If you choose counters, name them for what they accumulate: increasing successes is not increasing HP. Review any rest recovery you configure; do not confuse it with the reset required by this rule. The app stores a value, but the timing of your update must follow what happened in play. This is a proposed manual procedure, not a demonstration of a dedicated Death Save feature.
DnD Dynamic Sheet is available as a paid Windows beta. Review the recordings of turns, cards and rests on its site before deciding whether it suits your play. For the next session, the useful step is being able to answer separately: how many HP you have, which successes or failures are recorded, and which event just changed that state.

